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BMW 330
Posted: Fri Jul 01, 2011 3:02 am
by EdgeSuizo
Octane render, post in photoshop (car light, sky, flares, DOF, etc...)
Please comment

Re: BMW 330
Posted: Fri Jul 08, 2011 3:24 am
by kiwimage
It's a nice car model that you've got here ! Good job on the modeling.
I'm not a specialist of car rendering but I can see some improvements you can do:
The main one is the point of view and composition : the horizon line is too much tilted, making the car heading downwards, and it's really difficult for the viewer to apreciate the design of the car, since the brain struggles with the perspective. You should try another camera set-up. Maybe a more frontal composition or a dynamic one, but going up. It'll give a more positive and dynamic feeling.
The camera has a "up" node with 3 sliders that can help you fine-tune the tilting of your camera.
Also, I think the paint material may have a little too much reflexion on it, making it look computer-generated.
Re: BMW 330
Posted: Sat Jul 09, 2011 12:20 pm
by radiant
nice car

.
But a re modeled environment wouldn't hurt, a dirt road? a garage

Re: BMW 330
Posted: Sat Jul 09, 2011 9:14 pm
by t_3
... i like the enviroment - more than the car btw. but that's just because i'm no bwm fan (except z4)
my concern on the enviroment would be, that the sky somehow feels like pasted directly behind the walls. maybe a bit of blurring? but otherwise its exact that kind of setting that'd be used in an car advert.