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Light IDs Not holding between Live view & Picture View
Posted: Thu Mar 07, 2019 4:58 pm
by natemac00
I can not get the Light ID's to hold between live view, render and re-open.
CORRECT - Live View (White light only appears on the Blue Wall)
INCORRECT - Render View (White light appears on everything but the Blue Wall)
INCORRECT - Close and re-open file (Light IDs have completely changed on there own)
R20.057
Octane 4.02.1-r4
Re: Light IDs Not holding between Live view & Picture View
Posted: Thu Mar 07, 2019 5:51 pm
by aoktar
Nobody could help you without a sample scene and are you sure it's a bug? So pls a scene as noted.
Re: Light IDs Not holding between Live view & Picture View
Posted: Thu Mar 07, 2019 6:06 pm
by natemac00
aoktar wrote:Nobody could help you without a sample scene and are you sure it's a bug? So pls a scene as noted.
What do you mean am I sure it's a bug???? When I render to the Live Viewer it renders one thing and when I immediately press render to Picture Viewer it renders differently. what else would it be... This occures on any file that I build using Light linking Invert.
Scene:
https://www.dropbox.com/s/sn738y2tq3cts ... D.zip?dl=0
Correct (Picture viewer)
Incorrect (Render Viewer)
Re: Light IDs Not holding between Live view & Picture View
Posted: Thu Mar 07, 2019 6:41 pm
by aoktar
Sometimes people tweak wrong settings and thinks that's a bug. I see that's too much.
Re: Light IDs Not holding between Live view & Picture View
Posted: Thu Mar 07, 2019 8:08 pm
by niestudio
@natemac00
It looks like its because you have #3 inverted which is cancelling out the setting on the pillow wall (turning it back on)
If you add an Octane tag to the Plane, and then uncheck 3 on that one, while re-checking 3 on the pillow case wall, it renders as you show in the "correct" frame
Re: Light IDs Not holding between Live view & Picture View
Posted: Thu Mar 07, 2019 9:34 pm
by natemac00
niestudio wrote:@natemac00
It looks like its because you have #3 inverted which is cancelling out the setting on the pillow wall (turning it back on)
If you add an Octane tag to the Plane, and then uncheck 3 on that one, while re-checking 3 on the pillow case wall, it renders as you show in the "correct" frame
This works if I'm only dealing with 2 objects(which is how I sent the test file to simplify things).... But if you look at my original post it's an entire room of objects, I'd have to add a tag to every single object and uncheck #3 to all of them.
This also doesn't explain why when I render to live the live viewer I get one thing then the picture viewer I get another.
You can see in the below video that there is no reasoning for when it chooses to work or not.
Screen Capture:
https://www.dropbox.com/s/pveun1488lw0g ... D.mov?dl=0
Re: Light IDs Not holding between Live view & Picture View
Posted: Fri Mar 08, 2019 7:07 am
by aoktar
It maybe due to latest build with latest c4d sdk(20.057). Now on my wip version it's working different. see image.
Re: Light IDs Not holding between Live view & Picture View
Posted: Fri Mar 08, 2019 3:39 pm
by natemac00
aoktar wrote:It maybe due to latest build with latest c4d sdk(20.057). Now on my wip version it's working different. see image.
Okay but you got the exact opposite of what I was trying to accomplish, the white light streaks should
only appear on the Blue Wall.
Re: Light IDs Not holding between Live view & Picture View
Posted: Sat Mar 09, 2019 6:00 pm
by aoktar
There's a bug with light linking invert IDs. Do you wish a fixed build? What's os?
Re: Light IDs Not holding between Live view & Picture View
Posted: Sat Mar 09, 2019 6:18 pm
by natemac00
aoktar wrote:There's a bug with light linking invert IDs. Do you wish a fixed build? What's os?
Thank you.
Mac OS 10.13.6
C4R R20