Display Color to Octane Material?
Posted: Mon Feb 11, 2019 1:26 pm
Hi there,
I'm wondering if there's a way to get Octane materials to use an object layer's Display Color (in the Basic Tab) to output multiple colors for different objects from just one material? With C4D you can use the MoGraph Color Shader because, without a cloner or other mograph generator, it respects the Display Color of each object and will render that.
I have an AI file with many many layers that have succesfully imported using CV-ArtSmart, assigning the AI fill colors to each object layer's Display Color. They display perfectly using a C4D Shader with a MoGraph Color Shader applied to the Color channel. But if I create the same setup using Octane - Creating an MGColor Node and attaching it to the diffuse channel - it doesn't work. It only works when Mograph Generators are used.
Hope that makes sense!
I'm wondering if there's a way to get Octane materials to use an object layer's Display Color (in the Basic Tab) to output multiple colors for different objects from just one material? With C4D you can use the MoGraph Color Shader because, without a cloner or other mograph generator, it respects the Display Color of each object and will render that.
I have an AI file with many many layers that have succesfully imported using CV-ArtSmart, assigning the AI fill colors to each object layer's Display Color. They display perfectly using a C4D Shader with a MoGraph Color Shader applied to the Color channel. But if I create the same setup using Octane - Creating an MGColor Node and attaching it to the diffuse channel - it doesn't work. It only works when Mograph Generators are used.
Hope that makes sense!