I'm using voronoi fracture with dynamics to shatter an object with a specular material on it. I would like to achieve a look where the glass surface appears as one solid object with no internal refraction visible until the fracture dynamics kick in.
Basically the same effect as in this tutorial:
Any idea the best way to achieve this with Octane?
Thanks!!
Re: Internal fractures with specular material
Posted: Tue Feb 05, 2019 1:15 pm
by FAZ
Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
Re: Internal fractures with specular material
Posted: Tue Feb 05, 2019 4:42 pm
by frankmci
The fastest and simplest way is to just swap geometry at the first frame of the shatter. After all, that's pretty much what actually happens in real life, too; there are no fractures one moment, the next moment they exist. It should only take a minute to set up, and then you don't have to mess around with shaders, nodes, effectors or any of that stuff to make sure it looks right. I think the KISS principle applies.
Re: Internal fractures with specular material
Posted: Wed Feb 06, 2019 2:45 am
by aoktar
FAZ wrote:Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
Dirt texture is like AO shader. Same method should work.
Re: Internal fractures with specular material
Posted: Fri Aug 26, 2022 9:06 am
by digitalcompositing
Hi there,
the dirt node gets me close to what I want yea. but is there a smoother and 100 % solid way to achieve this? I want to scatter a bottle from top to bottom, so just swapping doesn't do the trick either.
Re: Internal fractures with specular material
Posted: Sat Sep 17, 2022 4:23 pm
by lyw9527
Hello, does the new version also use this method to achieve this effect?