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UDIM texture loading?

Posted: Tue Jan 29, 2019 12:54 pm
by kirk
Can Octane standalone or Blender Octan plugin recognise UDIM texture naming or I have to always input each texture one by one manually in the image tiles node? In Blender it seems not working at all, even manual way.

Should I use any specific naming, maybe not UDIM , Zbrush or Mudbox way. Does any automatic way work?

Re: UDIM texture loading?

Posted: Tue Jan 29, 2019 3:18 pm
by paride4331
Hi Kirk,
In Octane for Blender UDIM will be fix asap, but it works in SA.
Regards
Paride

Re: UDIM texture loading?

Posted: Thu Jan 31, 2019 10:30 pm
by kirk
In works in Stand Alone by loading step be step, one texture tile after another manually while I guess it should recognize file naming automatically and loads them all at once, shouldn't it? It's quite tiresome to load 20 files one my one from an open dialog.

Am I missing something? the files should have specific naming pattern? I tried texture_1001.exr, texture.1001.exr, texture1001.exr UDIM styled. No difference. Should I try any other naming convention?

Re: UDIM texture loading?

Posted: Fri Feb 01, 2019 10:06 am
by paride4331
Hi kirk,
try with this sample file.
Regards
Paride

Re: UDIM texture loading?

Posted: Fri Feb 01, 2019 11:01 am
by kirk
Thanks Paride, it works. Still would be nice if it would be working with typical UDIM convention too. 1001, 1002 etc And also Arnold styled filename<UDIM>.exr with that <UDIM> in file path would just load it without any extra puzzles. We wouldn't have to do special file renaming for Octane only.