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OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Thu Jan 24, 2019 12:02 pm
by juanjgon
Hi,

This is the latest stable release of the OctaneRender™ 4.02 for LightWave™ plugin version 4.02.0.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 4.02 core.


License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:
  • Overhauled geometry engine that dramatically reduces compilation times.
  • Support for out-of-core geometry.
  • AI Light: Improved sampling of emitters, which is a lot more effective than the old method if you have many small emitters that have only a fairly local effect.
  • AI Denoiser: Cleans up your render, which can dramatically cut render times.
  • Global light inclusion/exclusion.
  • Light linking: Allows the inclusion/exclusion of light IDs in the object layer nodes, which can be used to control the direct influence of emitters on objects.
  • Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material.
  • UDIM support via the new image tile mode in the texture image node.
  • Dirt support in the info channel passes / kernel.
  • Overall performance improvements in the render engine and in loading HDR and OBJ files.
  • Support to capture direct and indirect light separately in the light render passes.
  • Support for emission on sphere primitives.
  • Planetary environment node.

Release 4.02.0.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 4.02.0.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 4.02.0.0 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 4.02 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 4.02.0.0
=============================================

* PLUGIN FEATURES AND BUGS FIXED:

- Universal Material IOR parameters GUI reordering to match the Metallic material.
- New proper pitch rotation parameter in the texture environment node.

* OCTANE FEATURES AND BUGS FIXED:
- fixed a render failure when there are one or more invalid hairs in the scene.
- fixed unnecessary shader recompiles when there is an update to a texture.
- upgraded OSL to version 1.9.13.
- fixed an uncommon render failure when using baking camera.
- fixed denoiser not working properly when it is used the first time on RTX cards in one session.
- fixed internal compilation error when using an OSL shader with a very long parameter list.
- fixed transform changes not being detected sometimes at shutter open and close.
- fixed a bug where non-alphanumeric characters in system username could cause cuDNN validation to fail.
- fixed very slow geometry processing of some frames, of specific scenes with many instances.
- fixed a rare render failure in animated scenes.
- exported EXRs now contain all information for the Photoshop Compositing plugin so Compositing project files have been removed (requires plugin v1.1.0 or newer).
- fixed two random render failures.
- fixed a possible crash if loading an HDR with x-direction flipped.



Happy rendering,
Your OTOY Team

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Thu Jan 24, 2019 11:33 pm
by EBD3D
Lightwave 2019 + Octane 4.02, l'année commence bien.
Merci Juanjgon ;)

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Tue Jan 29, 2019 12:16 pm
by CANDITO
Hey Juanjo,

thanks a lot for this new build,
does the new Open VDB creation tools of LW 2019
work with it?

Olivier

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Tue Jan 29, 2019 10:20 pm
by juanjgon
CANDITO wrote:Hey Juanjo,

thanks a lot for this new build,
does the new Open VDB creation tools of LW 2019
work with it?

Olivier
Not directly (yet), but I think that it is possible to export OpenVDB files that can later be rendered using the Octane plugin without problems. In any case, I'll investigate if it is possible to render these new objects automatically, without exporting files, like in the Houdini plugin, for example.

Thanks,
-Juanjo

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Wed Jan 30, 2019 10:10 pm
by CANDITO
Thanks Juanjo

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Mon Feb 04, 2019 1:44 pm
by stevecullum
OctaneFireTest.JPG
Just testing the latest version with Lightwave 2019. I've saved some VDB files from the new gas solver, but when I try to view them in Octane, the temperature channel doesn't seem to working right. I've tried lots of setting, but cannot get anything that looks good with the Blackbody radiator or texture emission. Anyone know what I need to do, to get this working? Thanks

Link to VDB file:

https://www.dropbox.com/s/x24xxoyiqio8h ... 6.vdb?dl=0

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Mon Feb 04, 2019 5:15 pm
by richardo32
Hi Juanjo

there seems tobe an issue with the Octane Texture Emission node in versions 4.02 and 2018.03.
The shader works fine in version 4.01.
oven.rar
(218.1 KiB) Downloaded 208 times
4_01.jpg
4_01.jpg (39.99 KiB) Viewed 4014 times
2018.jpg
2018.jpg (34.42 KiB) Viewed 4014 times


Thanks

Richardo

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Mon Feb 04, 2019 10:09 pm
by juanjgon
richardo32 wrote:there seems tobe an issue with the Octane Texture Emission node in versions 4.02 and 2018.03.
The shader works fine in version 4.01.
Yes, sorry. There is a known issue in the latest 4.02 and 2018.1 builds related to the emission materials if used with the mix material node. It will be fixed in the next builds.

Thanks,
-Juanjo

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Mon Feb 04, 2019 10:14 pm
by richardo32
ok thanks Juanjo

Re: OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0

Posted: Mon Feb 04, 2019 10:51 pm
by juanjgon
stevecullum wrote: Just testing the latest version with Lightwave 2019. I've saved some VDB files from the new gas solver, but when I try to view them in Octane, the temperature channel doesn't seem to working right. I've tried lots of setting, but cannot get anything that looks good with the Blackbody radiator or texture emission. Anyone know what I need to do, to get this working? Thanks
Hi,

I suppose that it is a matter of configuring the right parameters in the emission and volume nodes. Check the attached images, that should help as a starting point. Also, remember that for volumes it is better to use the path tracing kernel.

Thanks,
-Juanjo