OctaneRender™ 4.02 for LightWave™ - stable build 4.02.0.0
Posted: Thu Jan 24, 2019 12:02 pm
Hi,
This is the latest stable release of the OctaneRender™ 4.02 for LightWave™ plugin version 4.02.0.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 4.02 core.
License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:
Release 4.02.0.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 4.02.0.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 4.02.0.0 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 4.02 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Release Notes:
=============================================
RELEASE 4.02.0.0
=============================================
* PLUGIN FEATURES AND BUGS FIXED:
- Universal Material IOR parameters GUI reordering to match the Metallic material.
- New proper pitch rotation parameter in the texture environment node.
* OCTANE FEATURES AND BUGS FIXED:
- fixed a render failure when there are one or more invalid hairs in the scene.
- fixed unnecessary shader recompiles when there is an update to a texture.
- upgraded OSL to version 1.9.13.
- fixed an uncommon render failure when using baking camera.
- fixed denoiser not working properly when it is used the first time on RTX cards in one session.
- fixed internal compilation error when using an OSL shader with a very long parameter list.
- fixed transform changes not being detected sometimes at shutter open and close.
- fixed a bug where non-alphanumeric characters in system username could cause cuDNN validation to fail.
- fixed very slow geometry processing of some frames, of specific scenes with many instances.
- fixed a rare render failure in animated scenes.
- exported EXRs now contain all information for the Photoshop Compositing plugin so Compositing project files have been removed (requires plugin v1.1.0 or newer).
- fixed two random render failures.
- fixed a possible crash if loading an HDR with x-direction flipped.
Happy rendering,
Your OTOY Team
This is the latest stable release of the OctaneRender™ 4.02 for LightWave™ plugin version 4.02.0.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 4.02 core.
License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
- Go to https://home.otoy.com/render/octane-render/purchase/
- Select "Upgrade" in the top menu.
- Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
- Select the licenses you want to upgrade and confirm.
New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:
- Overhauled geometry engine that dramatically reduces compilation times.
- Support for out-of-core geometry.
- AI Light: Improved sampling of emitters, which is a lot more effective than the old method if you have many small emitters that have only a fairly local effect.
- AI Denoiser: Cleans up your render, which can dramatically cut render times.
- Global light inclusion/exclusion.
- Light linking: Allows the inclusion/exclusion of light IDs in the object layer nodes, which can be used to control the direct influence of emitters on objects.
- Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material.
- UDIM support via the new image tile mode in the texture image node.
- Dirt support in the info channel passes / kernel.
- Overall performance improvements in the render engine and in loading HDR and OBJ files.
- Support to capture direct and indirect light separately in the light render passes.
- Support for emission on sphere primitives.
- Planetary environment node.
Release 4.02.0.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 4.02.0.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 4.02.0.0 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 4.02 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Release Notes:
=============================================
RELEASE 4.02.0.0
=============================================
* PLUGIN FEATURES AND BUGS FIXED:
- Universal Material IOR parameters GUI reordering to match the Metallic material.
- New proper pitch rotation parameter in the texture environment node.
* OCTANE FEATURES AND BUGS FIXED:
- fixed a render failure when there are one or more invalid hairs in the scene.
- fixed unnecessary shader recompiles when there is an update to a texture.
- upgraded OSL to version 1.9.13.
- fixed an uncommon render failure when using baking camera.
- fixed denoiser not working properly when it is used the first time on RTX cards in one session.
- fixed internal compilation error when using an OSL shader with a very long parameter list.
- fixed transform changes not being detected sometimes at shutter open and close.
- fixed a bug where non-alphanumeric characters in system username could cause cuDNN validation to fail.
- fixed very slow geometry processing of some frames, of specific scenes with many instances.
- fixed a rare render failure in animated scenes.
- exported EXRs now contain all information for the Photoshop Compositing plugin so Compositing project files have been removed (requires plugin v1.1.0 or newer).
- fixed two random render failures.
- fixed a possible crash if loading an HDR with x-direction flipped.
Happy rendering,
Your OTOY Team