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Chair rendered with "studio" lighting setup
Posted: Thu Jun 23, 2011 7:48 am
by Daniel
I wanted to try out a studio lighting setup for the first time.
How did I go? What can I improve?
I rendered one more angle and fixed up the model a bit.
Re: Chair rendered with "studio" lighting setup
Posted: Fri Jun 24, 2011 8:28 am
by adiarc
Very realistic. Good job! I like the design too.
Re: Chair rendered with "studio" lighting setup
Posted: Fri Jun 24, 2011 9:10 am
by stiwi
Hi Daniel,
lighting looks fine to me. But the textures don´t seem right. Maybe a matter of scale, maybe bad textures. Plus the leather doesn´t look smooth enough.
cheers
stiwi
Re: Chair rendered with "studio" lighting setup
Posted: Fri Jun 24, 2011 12:03 pm
by Daniel
Thanks.
stiwi, the actual model itself wasn't the concern, but the presentation of it. I just grabbed some materials off the LiveDB and didn't play with them too much. For the second render I did try to fix things up a bit quickly though.
Re: Chair rendered with "studio" lighting setup
Posted: Fri Jun 24, 2011 3:42 pm
by steveps3
yeah the textures are stretched and the modelling is quite basic. With a bit of work on both you could have a winner on your hands.
Re: Chair rendered with "studio" lighting setup
Posted: Sat Jun 25, 2011 5:12 am
by Daniel
steveps3 wrote:yeah the textures are stretched and the modelling is quite basic. With a bit of work on both you could have a winner on your hands.
How do you suggest I improve the modelling without changing the design? Use my creative freedom?
Re: Chair rendered with "studio" lighting setup
Posted: Sun Jun 26, 2011 4:21 pm
by [gk]
chrome parts are low poly
The couplings are non existant making it look cheap ( coupling, welds or clamps ) whatever you decide to do there.
Else rework shaders, add gamma, pump the light.
Worst issue is the wood
Re: Chair rendered with "studio" lighting setup
Posted: Sun Jun 26, 2011 11:29 pm
by Daniel
[gk] wrote:chrome parts are low poly
The couplings are non existant making it look cheap ( coupling, welds or clamps ) whatever you decide to do there.
Else rework shaders, add gamma, pump the light.
Worst issue is the wood
Thanks for the honesty.

I fixed the low-poly problem in the second image, since this was primarily a lighting exercise. I might revisit this to add more detail where needed, and spend more than 5 minutes on texturing.

Re: Chair rendered with "studio" lighting setup
Posted: Mon Jun 27, 2011 12:02 pm
by steveps3
Also metal chair with wooden base? Looks a bit odd. Maybe it is just because there are no visible fixings connecting the chair to the base. Same applies to the cushion and the chair.