Matching View port and Live Viewer
Posted: Fri Nov 30, 2018 2:20 am
I have been experiencing this issue for a long time.
Render result with parallel camera in octane is doesn't match with view port.
Even though I used parallel camera, focus distance makes change of frame range. What is matter with focus distance with parallel camera?
I found some posts about the same problem without any solution.
This inability of render frame issue is crucial for me. Because I mainly work a job which requires control of exact layouts.
Will this bug or problem be corrected?
Render result with parallel camera in octane is doesn't match with view port.
Even though I used parallel camera, focus distance makes change of frame range. What is matter with focus distance with parallel camera?
I found some posts about the same problem without any solution.
This inability of render frame issue is crucial for me. Because I mainly work a job which requires control of exact layouts.
Will this bug or problem be corrected?