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16.2.8 Linux no volume denoise

Posted: Thu Nov 08, 2018 7:12 am
by grimm
Hi,

I have set up a simple smoke/fire scene here but it will not denoise, all I get is a white cube on a black background. Here is the .blend file for it, I'm pretty sure I have all the correct settings.
smoke-fire-test.blend
(520.97 KiB) Downloaded 170 times
Jason

Re: 16.2.8 Linux no volume denoise

Posted: Thu Nov 08, 2018 10:20 pm
by DrawFun
Hi grimm,

Thanks for your report. I noticed that the "Data-Octane Camera Imager(Render Mode)" is off.
Could you please enable it and try again? The denoised result will be available in the "OctDenoiserBeauty" pass.

Cheers,
DrawFun

Re: 16.2.8 Linux no volume denoise

Posted: Fri Nov 09, 2018 5:31 am
by grimm
Thanks Drawfun, that was the issue. :) These settings are getting very spread out and it's hard to keep track of them all, especially when you have to scroll through them.

With that fixed, I have another issue. :D That is saving the denoised images out when rendering an animation. I have set the "Preview pass type" to "Denoiser Beauty" but only the beauty pass gets written to the files. Is there another setting I need to set to get the denoised image out for animations?

Jason

Re: 16.2.8 Linux no volume denoise

Posted: Fri Nov 09, 2018 4:50 pm
by J.C
Grimm, the only option to save denoised animation sequence is to use Blender's compositor where you can save all defined render passes.
compositor output.png

Re: 16.2.8 Linux no volume denoise

Posted: Fri Nov 09, 2018 7:20 pm
by grimm
Thanks JC, so I'm assuming that this is a Blender issue then?

Re: 16.2.8 Linux no volume denoise

Posted: Fri Nov 09, 2018 10:43 pm
by J.C
It's not an issue. This is how it works in Blender, weather you use Octane or Cycles.

Re: 16.2.8 Linux no volume denoise

Posted: Sun Nov 11, 2018 6:12 am
by grimm
From what I have found it looks to be a bug with the plugin. The plugin should be adding the Octane passes to the preview pass type menu. The one I was selecting was the Cycles pass, which is not available, so I'm assuming that Blender just choose the combined pass by default and saved it instead. You shouldn't have to use the compositor to output the denoised images.