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Disp + Norm shading problem

Posted: Sat Nov 03, 2018 12:56 pm
by remon_v
I get a problem when I use a normal map and a displacement map at the same time.
I am using an older version: Modo801_3_3_3_112, because I'm still on Modo 701

Cheers,

remon_v

Re: Disp + Norm shading problem

Posted: Mon Nov 05, 2018 11:00 pm
by face_off
Hi - this is resolved in more recent versions of Octane, so you will need to upgrade to resolve this issue.

Thanks

Paul

Re: Disp + Norm shading problem

Posted: Tue Nov 06, 2018 1:19 pm
by remon_v
Thanks for the answer, I noticed the latest stand-alone version doesn't have this problem.
I would prefer to work in Modo and upgrading it is too expensive at the moment.
I tried a work aroung with a mix material and attatch the displacement in the mix node, but that doesn't work for me either.
Is there a work around for this?

Cheers,

remon_v

Re: Disp + Norm shading problem

Posted: Tue Nov 06, 2018 9:56 pm
by face_off
You cannot use bump maps and displacement maps together in the version you are using. I'm sorry, but you will need to upgrade to resolve this.

Paul