turn off self-shadowing on shadowcatching objects?
Posted: Sun Oct 28, 2018 3:28 pm
Hi there - forgive me if this is an obvious question but after watching several tutorials and trying different methods, I have still to find the solution.
I'm compositing an animated character into footage, and would like to render a shadow pass layer with the character for compositing purposes. The shadow catcher cannot be just a plane, as there are multiple objects in the scene that the character should cast a shadow on. However, these objects should not cast shadows on themselves or each other.
In C4D native, you could simply turn off 'self-shadowing' in the Compositing tag. In Octane I've tried different combinations of the Shadow Visibility parameter in the Object tag, rendering separate object layers, inverting mattes etc, but I can't seem to find a way of just getting the character's shadow on the objects and not the shadows of the objects themselves. Any help would be very appreciated!
I'm compositing an animated character into footage, and would like to render a shadow pass layer with the character for compositing purposes. The shadow catcher cannot be just a plane, as there are multiple objects in the scene that the character should cast a shadow on. However, these objects should not cast shadows on themselves or each other.
In C4D native, you could simply turn off 'self-shadowing' in the Compositing tag. In Octane I've tried different combinations of the Shadow Visibility parameter in the Object tag, rendering separate object layers, inverting mattes etc, but I can't seem to find a way of just getting the character's shadow on the objects and not the shadows of the objects themselves. Any help would be very appreciated!