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Exporting Model from Octane to 3ds Max?

Posted: Tue Oct 16, 2018 7:11 pm
by SamuelAB
Our team made a model in Modo and added the textures in Octane Standalone.

I need to take this mode with the materials, split it into smaller pieces and reduce it's geometry in 3ds Max, so I can make an optimized VR model in Unity. Is it possible to export an Octane model into an FBX or similar format so I can open it in 3ds Max and edit it using the applied materials?

Re: Exporting Model from Octane to 3ds Max?

Posted: Wed Oct 17, 2018 11:05 am
by paride4331
Hi SamuelAB,
you can save you Octane material in LocalDB, then import them in 3dsMax.
viewtopic.php?f=27&t=64724&p=328943&hil ... DB#p329088
Unpacking .orbx, file you can find .obj internally; alternately import .fbx or .obj from Modo
Regards
Paride

Re: Exporting Model from Octane to 3ds Max?

Posted: Wed Oct 17, 2018 5:27 pm
by SamuelAB
Awesome, thanks I will look into this.

Do you know if I can make these Unity materials somehow?

Re: Exporting Model from Octane to 3ds Max?

Posted: Thu Oct 18, 2018 6:14 am
by paride4331
Hi SamuelAB,
you can export Octane material to .Orbx, then import it in Unity.
https://docs.otoy.com/UnityH/UnityManua ... Format.htm
Regards
Paride

Re: Exporting Model from Octane to 3ds Max?

Posted: Wed Oct 24, 2018 10:19 am
by SamuelAB
Awesome, thanks!