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3.08.3 Motion Bur fails with displacement?

Posted: Sun Sep 30, 2018 3:39 am
by jayroth
I have a character with displacement applied on certain shaders, but not all shaders. The shaders without the displacement motion blur correctly; however, the shaders with motion blur do not. Is this a known issue?

Re: 3.08.3 Motion Bur fails with displacement?

Posted: Sun Sep 30, 2018 5:42 am
by jayroth
And it appears that a similar limitation exists in the v4 builds as well, sadly

Re: 3.08.3 Motion Bur fails with displacement?

Posted: Sat Oct 06, 2018 3:42 pm
by Nando_The_Fly_Design
I have performed motion blur tests with displacement elements and the result is correct. Do objects labelled Octane object motion blur have the Transform/vertex value?

Another possible cause of error is that in C4D the motion blur is shown differently in the LV than in the PV. Have you behaved it?

Regards.

Re: 3.08.3 Motion Bur fails with displacement?

Posted: Sun Oct 07, 2018 2:14 am
by jayroth
It's already been acknowledged as a limitation. The issue is with objects that are skinned and transformed via joints.

Re: 3.08.3 Motion Bur fails with displacement?

Posted: Wed Oct 10, 2018 6:12 pm
by Nando_The_Fly_Design
Right, also with PLA baked points.