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camera mapping / compositing

Posted: Thu Sep 27, 2018 7:48 pm
by ruuterdetuuter
Hi,

How do I make a 3D composite on a video background without having to light the backdrop with unnecessary shadows as a result?

I know about the camera mapping node, but this keeps the surface pretty dark.
Thanks in advance

Re: camera mapping / compositing

Posted: Fri Sep 28, 2018 9:14 am
by ruuterdetuuter
I found it.

it is a mixture of things, but it comes down to this:

- Camera Imager node needs to have the;
Exposure 1.0
Gamma 2.2
Response Lenear
CHECK Neutral Response