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Visible Environment

Posted: Thu Sep 27, 2018 2:54 pm
by lightvu
I thought that plugging a black texture node into the visible environment while putting an HDRI image into environment would let me use the HDRI to light the scene while keeping the actual render a black background.

This is not the case. The HDRI shows up regardless. Am I missing something?

Thanks :)

Re: Visible Environment

Posted: Fri Sep 28, 2018 9:26 am
by juanjgon
Disabling the "Keep Environment" option in the kernel node should help to get a black background.

Thanks,
-Juanjo

Re: Visible Environment

Posted: Fri Sep 28, 2018 2:17 pm
by lightvu
Thanks! :)