octane scatter driven by maps
Posted: Wed Sep 19, 2018 9:33 pm
hi guys,
i am trying to use scatterer with dirt to drive the position of the instances.
dirt goes through colour correction a mix map.
i thought i might copy it into the shader under parameters. cant seem to find a way.
i hope someone can help me.
i am trying to use scatterer with dirt to drive the position of the instances.
dirt goes through colour correction a mix map.
i thought i might copy it into the shader under parameters. cant seem to find a way.
i hope someone can help me.