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big mistake

Posted: Sun Jun 05, 2011 6:12 am
by Elvissuperstar007
a very long time is exported

Hello! Listen, our exporter for 3d max is the worst of all, because long export...
The reason is simple .. in settings of your exporter not triangles. Fix Please!

Re: big mistake

Posted: Sun Jul 24, 2011 1:18 pm
by Sportler
You can change that to triangles, though ;) Just hit the arrow and select Triangles and you'll be good to go!

Re: big mistake

Posted: Sun Jul 24, 2011 8:31 pm
by face
Triangles should make the export time greater, because you need more indices.
You see it in the faces section.
An other thing is, that meshes should be exported as triangles for Octane...

face

Triangulated quad:

Code: Select all

#begin 4 vertices
v 0.50000 -0.50000 -0.50000
v 1.50000 -0.50000 -0.50000
v 0.50000 0.50000 -0.50000
v 1.50000 0.50000 -0.50000
#end 4 vertices

#begin 4 normals
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
#end 4 normals

#begin 2 faces
usemtl Scene_Material
f 1//1 3//2 4//3
f 1//1 4//3 2//4
#end 2 faces
Quadrangulated quad:
#begin 4 vertices
v 0.50000 -0.50000 -0.50000
v 1.50000 -0.50000 -0.50000
v 0.50000 0.50000 -0.50000
v 1.50000 0.50000 -0.50000
#end 4 vertices

#begin 4 normals
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
vn 0.0 0.0 -1
#end 4 normals

#begin 1 faces
usemtl Scene_Material
f 1//1 3//2 4//3 2//4
#end 1 faces