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mesh light invisibility turning off light

Posted: Sun Aug 05, 2018 3:08 pm
by protovu
Hello,

This function - turning off opacity for a mesh light, while keeping the light emission - does work in my Carrara/Octane, but not in my Blender Octane.

To add to the problem, the Blender Area light is not working at all. The manual states this is the only Blender light that is Octane friendly.

Suggested work around appreciated, as basically, I am shot down without lights for my work.

Thank you,
Rick

Re: mesh light invisibility turning off light

Posted: Mon Aug 06, 2018 7:31 am
by J.C
Decreasing Material Opacity value decreases the opacity of the mesh at the same time it decreases the light emission. This is how it is supposed to work.
If you want to keep the emission and hide the mesh emitter at the same time you need to go to Octane properties and uncheck the Camera visibility checkbox.
Octane properties.png

Re: mesh light invisibility turning off light

Posted: Mon Aug 06, 2018 10:46 am
by aufwind
or just enable "Transparent Emission" of the Emission Node. Then it will work as you expected.
This will give you visiblilty per material.

Re: mesh light invisibility turning off light

Posted: Mon Aug 06, 2018 11:00 am
by J.C
Or you can use Octane render layers to hide objects from camera too.

Re: mesh light invisibility turning off light

Posted: Mon Aug 06, 2018 1:53 pm
by protovu
Thanks, Guys. I will try these fixes.