Page 1 of 1

Alpha_tiling - ImageTexture

Posted: Tue Jul 10, 2018 6:42 pm
by Chillkroete
I try to use megascan materials.
But I cant figure out how to use the Opacity_map as Alpha correctly.

When I switch to black color mode, the horizontal tiling dissapears as well as the vertical.

Any solution somebody?

Kind regards!

Re: Alpha_tiling - ImageTexture

Posted: Tue Jul 10, 2018 7:00 pm
by niestudio
black color means that anything outside of your *scaled* texture will be black (opaque), which is what you're seeing.
Try Wrap Around instead.

Re: Alpha_tiling - ImageTexture

Posted: Tue Jul 10, 2018 7:16 pm
by Chillkroete
When I use wrap around I have the alpha all over the place....

Re: Alpha_tiling - ImageTexture

Posted: Tue Jul 10, 2018 7:38 pm
by niestudio
you need to mask that with something else that has white only in the center.

There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.
lanes_mask.jpg
let me know if you need the file

Re: Alpha_tiling - ImageTexture

Posted: Tue Jul 10, 2018 9:11 pm
by Chillkroete
niestudio wrote:you need to mask that with something else that has white only in the center.

There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.
lanes_mask.jpg
let me know if you need the file
this approach works, also it´s not perfect :/

Re: Alpha_tiling - ImageTexture

Posted: Tue Jul 10, 2018 9:28 pm
by niestudio
As I said, there are other ways to accomplish it.

What trouble are you facing with this method?