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Render getting cut off, completely clueless
Posted: Mon Jun 18, 2018 5:32 pm
by DaJeroen

- frame 2
- CINEMA 4D_2018-06-18_08-35-39.png (118.39 KiB) Viewed 904 times

- frame 1
- CINEMA 4D_2018-06-18_08-35-32.png (119.14 KiB) Viewed 904 times
No matter what I tried, my object(s) keep getting cut off when I try to render an animation. The ducks are simply moving forward...
Tried new drivers, reinstalling Octane, different versions... I'm completely clueless what to do.
Re: Render getting cut off, completely clueless
Posted: Mon Jun 18, 2018 6:00 pm
by crackfox
i wont be any help at all.
just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
Re: Render getting cut off, completely clueless
Posted: Mon Jun 18, 2018 6:06 pm
by DaJeroen
crackfox wrote:i wont be any help at all.
just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
Wow you might actually be right, I turned on Render Instances in the cloner with the ducks and now it works..?