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Is Octane working with Unity 2018.1.4f1?
Posted: Fri Jun 15, 2018 12:45 am
by rogalvao
When I try to install Octane in the latest Unity (on a new project) this error happens:
Failed add install extension to unity: 1
UnityEngine.Debug:LogErrorFormat(String, Object[])
OctaneUnity.ExtensionInstaller:InstallExtension()
OctaneUnity.InstallChecker:UpdateOnce()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
When I restart Unity this error happens twice. After two times asking me to install Octane.
Re: Is Octane working with Unity 2018.1.4f1?
Posted: Fri Jun 15, 2018 9:59 am
by ChrisHekman
This attempts to install the installer toolbar extension, but that appears to be blocked from being installed.
You dont need it to use the OctaneForUnity, and you should be able to skip it.
Re: Is Octane working with Unity 2018.1.4f1?
Posted: Fri Jun 15, 2018 12:01 pm
by rogalvao
I skipped (twice). No errors.
The Octane menu only shows "Settings".
Then I try to "Load Octane", and...
EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.PreferenceWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:251)
Re: Is Octane working with Unity 2018.1.4f1?
Posted: Sat Jun 16, 2018 1:40 pm
by rogalvao
It does skip the installation procedure, but it gives another error.
When I try to "Load Octane":
EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.LicenseManager+<>c.<GetTierDataFromServer>b__29_0 (AuthCodeResponse response)
UnityEditor.Connect.UnityOAuth+<GetAuthorizationCodeAsync>c__AnonStorey0.<>m__0 (UnityEditor.AsyncHTTPClient c) (at /Users/builduser/buildslave/unity/build/Editor/Mono/UnityConnect/UnityConnect.cs:92)
UnityEditor.AsyncHTTPClient.Done (State status, Int32 i_ResponseCode) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AsyncHTTPClient.cs:201)
I'm using a macOS Sierra
Re: Is Octane working with Unity 2018.1.4f1?
Posted: Mon Jun 18, 2018 8:28 am
by Xhed
rogalvao wrote:I'm using a macOS Sierra
Unfortunately, only Windows is supported for now.
LoadLibrary
is a Windows entry which we use to load the DLLs, and that call doesn't exist in the same way on MacOS.