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Some testing with Blender/Octane (Misc Scenes)
Posted: Sun May 29, 2011 3:11 am
by ephdot
Just a few test scenes to test the add-on for Blender. So far, I like it a lot.
For the insect (1st Pass at Ray from Princess and the Frog) in Anaglyph I've included both a Red/Cyan and a Pink/Green Version.
Re: Some testing with Blender/Octane (Misc Scenes)
Posted: Sun May 29, 2011 4:21 am
by Daniel
There is a huge bug on my screen!
Re: Some testing with Blender/Octane (Misc Scenes)
Posted: Sun May 29, 2011 4:51 am
by mirobimbo
Nice. How you are making real polygon grass from particle in blender, please?
Re: Some testing with Blender/Octane (Misc Scenes)
Posted: Sun May 29, 2011 9:46 pm
by ephdot
@Mirobimbo - I add a particle system to a plane. Make it a hair particle system. I then create a few planes and scale them down and shape them like blades of grass. I create a group for the blades of grass. In particle system, select Render Group and select the grass blades group. If all goes well, you'll see your grass blades being emitted. From there, you can play with it to get the grass to look the way you want it look. Once you're happy with the look, on the Apply menu select Make Duplicates Real. This will create objects for all of the blades (particles). You can then send your original plane with grass to another layer and export to Octane.
I skipped a lot of steps, but the key is to use the Make Duplicates Real menu selection.
I've also found that you can't get too crazy with the quantity of grass blades or Octane will puke with an error saying the scene is too complex. Maybe when we get instancing in a future release that will go away.
If you're still having problems, let me know and I can post the blend file and/or answer any questions.
Best of luck!