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license check EVERYTIME!!!!

Posted: Sat Jun 02, 2018 9:38 am
by nildoe
Hey guys...im testing out the latest Octane versions...Im noticing something REALLY REALLY ANNOYING...if i'm offline i cant use max UNLESS i got online to check my octane license...and this EVERYTIME!! it didnt use to be like that...WHY has this changed??

Re: license check EVERYTIME!!!!

Posted: Mon Jun 04, 2018 7:07 am
by paride4331
Hi Nildoe,
Octane V3.08x does not allow offline mode, You have to authorize your Octane license before disconnecting from the network.
Regards
Paride

Re: license check EVERYTIME!!!!

Posted: Mon Jun 04, 2018 9:15 am
by PolderAnimation
And even then when you are online, if you want to launch 2 octane fast after each other it also gives an license error. I do not understand why because that computer has already been authorized.
(This is very annoying when batch rendering two jobs at the same time on the same computer (I do this when the rendertime is less then the loading/compilling time)).

Re: license check EVERYTIME!!!!

Posted: Mon Jun 04, 2018 1:47 pm
by paride4331
Hi PolderAnimation,
could you describe me your workflow creating batch render and launch it that creates your issue?
Regards
Paride

Re: license check EVERYTIME!!!!

Posted: Mon Jun 04, 2018 2:29 pm
by PolderAnimation
Hi Paride,

Our proprietary render dispatcher is build in python to run standalone, but in the end it just starts octane on the specified slave PC's with the following command parameters "--stop-after-script" and "--script" pointing to an on the fly generated lua script to start the rendering process inside octane. We only run 2 slave units on a render PC when the loading times are substantially higher than the per frame render times. And even then the chance that 2 octane jobs start simultaneously is small, but is has happened that one instance stopped due to this error massage and since our batch job doesn't finish until octane exists, we had 1 of the 2 slaves idle for a whole weekend, which is not desirable when chased by deadlines ;)
This problem is not specific to our render dispatcher, as the problem arises as well when you start two octane instances at the same time ( by clicking the app icon quickly after each other ;) )
This even happens when octane has run just before and thus the PC has been authenticated only minutes before.
I attached a screengrab of our renderDispatcher ( just for fun ) and one of the error message.

Cheers
polderRenderDispatcher.jpg
errorMessage.PNG

Re: license check EVERYTIME!!!!

Posted: Mon Jun 04, 2018 3:01 pm
by paride4331
I suppose it depends on SDK and not on plugins, so you should post this issue in Octane standalone 3.08.01 topic.
viewtopic.php?f=24&t=67352
Regards
Paride

Re: license check EVERYTIME!!!!

Posted: Tue Jun 05, 2018 9:37 am
by nildoe
yes after googling a bit, i read in the standalone forum that the offline license feature was removed "temporarily" ...i just wish i knew how long is "Temporary". its VERY ANNOYING

Re: license check EVERYTIME!!!!

Posted: Tue Jun 05, 2018 9:56 am
by paride4331
Hi Nildoe,
offline mode is being rewritten due to some critical issues. It will be reintroduced as soon as possible.
Regards
Paride

Re: license check EVERYTIME!!!!

Posted: Wed Jun 06, 2018 7:25 am
by nildoe
Thank you Paride...i really hope its soon :(