Baking Problems with different UV Channels
Posted: Fri May 25, 2018 7:36 am
Hi,
I have a question concerning texture-baking.
The problem I'm facing is to get the baking from one-UV-set to an other.
explanation: I've got a plane with regular UV-mapping. After baking this one out, the result is a stretched texture.
So I tried to "unwrap" this plane and get a non distorted UV-Layout, which messes up the texture itself... as it doesn't fit anymore.
Now I wanted to make use of the UV-set-feature inside the Camera-tag where I tried to bake the texture from first UV-layout onto the second UV-layout...
but the result is the same... is this a bug or do I miss the point of this feature and have a wrong understanding of it.
How do I even know the numeration of the UV-sets... where can I see (if there are 2 or 3), which one's the first, second or third... or is C4d just looking how they are arranged.
I'm using C4D R19 and Octane 3.08.
Many thanks in advance!
I have a question concerning texture-baking.
The problem I'm facing is to get the baking from one-UV-set to an other.
explanation: I've got a plane with regular UV-mapping. After baking this one out, the result is a stretched texture.
So I tried to "unwrap" this plane and get a non distorted UV-Layout, which messes up the texture itself... as it doesn't fit anymore.
Now I wanted to make use of the UV-set-feature inside the Camera-tag where I tried to bake the texture from first UV-layout onto the second UV-layout...
but the result is the same... is this a bug or do I miss the point of this feature and have a wrong understanding of it.
How do I even know the numeration of the UV-sets... where can I see (if there are 2 or 3), which one's the first, second or third... or is C4d just looking how they are arranged.
I'm using C4D R19 and Octane 3.08.
Many thanks in advance!