Hey Alain,
I had never heard of Sculptris before, so thanks for bringing it up. Can't believe it is for free!
I am going to try it out for some organic modelling.
Is it just me or is there an issue with the mapping on the shoulders?
Also the eyes are a bit creepy for me, doesn't seem to fit with the rest.
I like the model though, how long did it take you to do that(the modelling in sculptris)?
Re: Sculptris
Posted: Sun Jun 05, 2011 6:22 pm
by ROUBAL
I have just tried this software shortly some time ago, but I didn't make more than some weird potatoes.
Very nice sculpting !
Re: Sculptris
Posted: Sun Jun 05, 2011 8:25 pm
by Refracty
Good sculpt.
Sculptris is great to start with organic modelling. I hope that Pixologic will integrate the adaptive tesselation feature (Tris only) in Z-Brush soon.
Re: Sculptris
Posted: Mon Jun 06, 2011 10:43 am
by Alain
@ i3D
It took me about 1 hour, maybe more.
Maybe the texturing is no correct, I did not give to mutch attention on it.
I first looked at this Videotutorial of headmodelling in sculptris after I started my first steps:
Well, I have some education in art and did also a real physic headsculpting already.
I guess this is the reason why it was easier for me to sculpt in the digital world. It's all about observing and understanding the human anatomy