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Consistent line/stroke thickness in toon shader?

Posted: Wed Apr 25, 2018 12:28 pm
by VObasuyi
The new toon shader is amazing, thank you so much for adding it to the 3.08 release.

I was wondering if there was a way of making the stroke thickness consistent, a single thickness throughout the image?

If not, this is a highly desired feature request as it could completely replace sketch and toon shader for most of my projects.

Thanks again.

Re: Consistent line/stroke thickness in toon shader?

Posted: Wed Apr 25, 2018 1:04 pm
by FrankPooleFloating
:? Regardless of distance from camera?.... Maybe you didn't think about that aspect?..

Re: Consistent line/stroke thickness in toon shader?

Posted: Wed Apr 25, 2018 1:18 pm
by VObasuyi
FrankPooleFloating wrote::? Regardless of distance from camera?.... Maybe you didn't think about that aspect?..
I don't think I understand?

At the moment, the line thickness appears to be based on the surface angle pointing at the camera, instead of distance from camera.

If objects further away had a thinner line, I could maybe live with that, but on organic shapes, the line thickness varies too much and I would love a way to control it.

Re: Consistent line/stroke thickness in toon shader?

Posted: Tue May 01, 2018 3:34 pm
by linograndi
What Octane is offering for edge rendering at the moment is a fresnel effect, that of course in certain cases can show its limitations.
OTOY is totally aware of the issue.
I totally agree that a solution similar to what Sketch&Toon offers may be a very nice addition to the Octane NPR toolset.

Re: Consistent line/stroke thickness in toon shader?

Posted: Fri Mar 01, 2019 11:24 am
by Fake Pilot
Any progress or workaround on this yet?

Re: Consistent line/stroke thickness in toon shader?

Posted: Fri Mar 01, 2019 12:16 pm
by Tag12345
I believe theyre to make a New revamped toon shader. The anime kernal which will be its own Kernel in settings alot like pathtracing,etc
I think itll be better than what we have now which is limited!