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Baking light to texture

Posted: Wed Apr 04, 2018 4:14 pm
by adamrg7
Hey guys, just wondering if this is possible with octane. I have 3 gtx 780s for rendering octane v2, and as soon as I add more lights and some displacement rendering starts taking much longer. A lot of scenes im working on are architectural and static, only the camera is dynamic a lot of the times. Like a game engine bakes lights information to static meshes, is it possible I can do this with octane render in blender?? I noticed another thread in this forum topic diego mentioning he cant bake textures as some features are not exposed in blender plugin.

Let me know what I can do here thanks
-Adam

Re: Baking light to texture

Posted: Wed Apr 04, 2018 9:06 pm
by mojave
Octane's baking camera is exposed in the Blender plugin:

https://docs.otoy.com/BlenderH/BlenderP ... Camera.htm

More details about light baking in Octane:

https://docs.otoy.com/StandaloneH_STA/S ... Baking.htm

Re: Baking light to texture

Posted: Thu Apr 05, 2018 2:34 am
by adamrg7
What version of octane was baking feature released?

I am using octane version 2. I dont see the baking camera inside of blender where it shows in the picture.

Re: Baking light to texture

Posted: Thu Apr 05, 2018 2:39 am
by mojave
Baking is been available since v3.0