Page 1 of 3

OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Sun Apr 01, 2018 8:41 am
by juanjgon
Hi! This is a new test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.9, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 RC3 core.

Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840


Release 3.08.0.9 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 3.08.0.9 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm


=============================================
RELEASE 3.08.0.9
=============================================

* OCTANE BUGS FIXED:
-
Fixed GPU failure if a scene has displacement triangles with degenerated UV coordinates.
- Displacement vectors/normals are now "sanitized" to not lie exactly in the triangle plane, which caused GPUs to fail.
- Fixed triplanar and box mapping to not use the bump/normal mapped shading normal.
- Fixed unnecessary resending of all image textures to net render slaves if only some of the image textures changed.
- Fixed artifacts while rendering scattering media with the direct lighting kernel.
- Fixed reported error when a shader contains an unsupported type of metadata.
- Fixed various compilation errors when trying to parse OSL shaders with weird syntax.
- Fixed a watermark issue on OSX


Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Sun Apr 01, 2018 8:53 am
by juanjgon
Hi,

There is a mistake in the version number printed in the "About" window, that still shows 3.08.0.8, but the plugin is the right version, working with the 3.08 RC3 Octane core.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Sun Apr 01, 2018 10:07 am
by vipvip
Nice thanks
it would be great to get the offline licensing enabled on this version... downloading...

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Sun Apr 01, 2018 10:38 am
by rustyippolito
Which version of standalone do we need to have installed to use this LW plugin?

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Sun Apr 01, 2018 12:57 pm
by lightboy
as far as I know you don't need standalone installed at all. Plugin has licensing in it

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Sun Apr 01, 2018 2:02 pm
by 3dworks
rustyippolito wrote:Which version of standalone do we need to have installed to use this LW plugin?
just read below, every time the standalone download is posted together with plugin link. and as mentioned, you don't strictly need it unless you want to load other octane scenes or do network rendering. ;-)

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Mon Apr 02, 2018 2:28 pm
by sauloarruda
Hi Juanjo,

Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.

I am already using the last version of LW.

Thanks,

Saulo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Mon Apr 02, 2018 8:57 pm
by BorisGoreta
Changes to parallel samples, max tile samples and minimize net traffic in path tracing are not invoking IPR render reset.

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Mon Apr 02, 2018 9:05 pm
by juanjgon
BorisGoreta wrote:Changes to parallel samples, max tile samples and minimize net traffic in path tracing are not invoking IPR render reset.
I'm not sure, but I think that these parameters are changed on the fly without initializing the rendering. Standalone has the same behavior.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Posted: Mon Apr 02, 2018 9:08 pm
by juanjgon
sauloarruda wrote:Hi Juanjo,

Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.

I am already using the last version of LW.

Thanks,

Saulo
I'm still investigating this limitation. It is indeed only related to the LW2018 plugin build, but I'm not sure yet if it can be fixed on the plugin side. I hope to know more soon, but meanwhile, I'm afraid that you are going to need to update the materials reloading the scene or redrawing it after enabling the "Mat.Upd" option in the IPR.

Thanks,
-Juanjo