OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3
Posted: Sun Apr 01, 2018 8:41 am
Hi! This is a new test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.9, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 RC3 core.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.0.9 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.08.0.9 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
=============================================
RELEASE 3.08.0.9
=============================================
* OCTANE BUGS FIXED:
- Fixed GPU failure if a scene has displacement triangles with degenerated UV coordinates.
- Displacement vectors/normals are now "sanitized" to not lie exactly in the triangle plane, which caused GPUs to fail.
- Fixed triplanar and box mapping to not use the bump/normal mapped shading normal.
- Fixed unnecessary resending of all image textures to net render slaves if only some of the image textures changed.
- Fixed artifacts while rendering scattering media with the direct lighting kernel.
- Fixed reported error when a shader contains an unsupported type of metadata.
- Fixed various compilation errors when trying to parse OSL shaders with weird syntax.
- Fixed a watermark issue on OSX
Thanks,
-Juanjo
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.0.9 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.08.0.9 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
=============================================
RELEASE 3.08.0.9
=============================================
* OCTANE BUGS FIXED:
- Fixed GPU failure if a scene has displacement triangles with degenerated UV coordinates.
- Displacement vectors/normals are now "sanitized" to not lie exactly in the triangle plane, which caused GPUs to fail.
- Fixed triplanar and box mapping to not use the bump/normal mapped shading normal.
- Fixed unnecessary resending of all image textures to net render slaves if only some of the image textures changed.
- Fixed artifacts while rendering scattering media with the direct lighting kernel.
- Fixed reported error when a shader contains an unsupported type of metadata.
- Fixed various compilation errors when trying to parse OSL shaders with weird syntax.
- Fixed a watermark issue on OSX
Thanks,
-Juanjo