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				Particle data in Octane Material Override?
				Posted: Sat Mar 31, 2018 8:59 pm
				by vantrum
				My goal is to utilize particle attributes in my Octane material override - but I'm getting stuck.   How would I approach using, say, the age of a particle to determine the opacity of the material?  Or to change the color of the material as the particle ages?  Thanks for the help!
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Tue Apr 03, 2018 10:48 am
				by face_off
				I don't think you could use attributes such as the Particle Age to drive an input to an Octane Override - since the Octane Override is for a "Material", and all particles of a given replicators would use the same Material.
Paul
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Sat Sep 15, 2018 10:15 am
				by Hesekiel2517
				Hey Paul,
this seems to work in the C4D Plugin (
https://docs.otoy.com/Cinema4DH/C4DPlug ... eColor.htm). This would be really useful to have in modo.
Btw. MotionBlur for Replicators would be great too. Maybe i'm doing something wrong, but i can't get it to work. In the Demoforum you said this is going to be implemented (
viewtopic.php?f=25&t=56680&p=345898#p345898). Is there a way to get particles with motionblur?
(also Replicators don't update when scrubbing the timeline. Is it possible to change this?)
Thanks in Advance!
 
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Sat Sep 15, 2018 11:49 am
				by face_off
				also Replicators don't update when scrubbing the timeline. Is it possible to change this?
Have you tried turning on the Render Cache?  It may already support this.
Paul
 
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Sat Sep 15, 2018 12:02 pm
				by Hesekiel2517
				Yes, i tried that, but there is no difference
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Wed Sep 19, 2018 1:44 am
				by face_off
				Can you send me a simple scene LXO which shows this problem and I will take a closer look.
Paul
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Tue Apr 09, 2019 10:03 am
				by Hesekiel2517
				Might it be possible to store Particle data in a vertexmap to control color of the particles in Octane?
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Tue Apr 09, 2019 10:20 am
				by face_off
				Hesekiel2517 wrote:Might it be possible to store Particle data in a vertexmap to control color of the particles in Octane?
I don't know.  Someone with deeper Modo knowledge would need to answer this one.
Paul
 
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Mon Apr 15, 2019 7:15 am
				by Hesekiel2517
				
If the Particle Simulation is fed into a mergemesh Node there are some vertexmaps shown. Do you have any idea how to use them?
 
			 
			
					
				Re: Particle data in Octane Material Override?
				Posted: Wed Apr 17, 2019 10:58 am
				by face_off
				If the Particle Simulation is fed into a mergemesh Node there are some vertexmaps shown. Do you have any idea how to use them?
I'm sorry, I don't know the answer to this.
Paul