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camera match

Posted: Thu May 12, 2011 4:09 pm
by zat
Hi, when rendering from maya the camera is not in the same position.
I have to render an animation quickly, some help?

Re: camera match

Posted: Tue May 31, 2011 6:10 pm
by bazuka
hm i would like to help u but, basically when i wrote a script i tested everything, is ur camera in some group or something?

cheers

Re: camera match

Posted: Thu Aug 18, 2011 2:05 pm
by babygenius55
To add to this:

I find that the camera is oriented properly (rotation/direction), but it's relative position (if I'm putting this right) always seems to be 0,0,0 in world space. It is almost as if the camera is being imported/exported as a separate object apart from the mesh that is created. Maybe...i don't know. i do know that no matter what camera I use, default perspective, or a created one that the starting position in octane always seems to be "0" I think the same is true for scenes exported from Sketchup too though, so it may be am issue with octane.

Maybe a single keyframe on the camera would help?
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There is something going on with the scaling conversion, and the camera not following somehow.