Page 1 of 1

Seams after baking textures

Posted: Sat Mar 24, 2018 9:41 am
by Remo
Hi guys,

I just quickly tried out how to bake light maps and I feel like there is no way to kill the appearing seams (since up the "padding" to the max of 16 doesnt help...)
Or am I missing something?

Thanks in advance!

Re: Seams after baking textures

Posted: Mon Mar 26, 2018 2:44 am
by mojave
Try increasing the padding of your baking camera, which extends the data outside the UV geometry so this doesn't happen.

Re: Seams after baking textures

Posted: Tue Nov 17, 2020 4:39 pm
by EXRurni
I found the reason. A transparent background is needed, and the models in the scene must be UV-disassembled and cannot be superimposed, just OK