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Clouds shader in octane (Mesh to clouds)/ DREAMSCAPE CLOUDS?
Posted: Fri Mar 23, 2018 2:25 pm
by coilbook
Hi otoy, anyway you can make this cloud shader in OSL so we can render mesh as clouds and scatter with itto forest?
https://youtu.be/WAWPE-4Eb8s?t=21s
THanks
Re: Clouds shader in octane (Mesh to clouds)
Posted: Sat Mar 24, 2018 8:38 pm
by coilbook
can you guys support dreamscape to render 3d clouds etc not just the Sun like you have
http://docs.afterworks.com/DreamScape/Default.htm
I think octane needs full atmospheric system clouds, fog, rain etc. even games already have all these.
Re: Clouds shader in octane (Mesh to clouds)/ DREAMSCAPE CLOUDS?
Posted: Fri Apr 13, 2018 10:14 pm
by Renart
I don't think it's possible in OSL yet since there is no 3D Noise integrated I guess.
But probably in the future.
It would be great to have!