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Camera Projection Mapping/Alphas Not Working
Posted: Tue Feb 27, 2018 4:30 am
by Adept
Hi! I am trying to project an alpha texture onto an object using a camera. In the viewport all works fine, however in Octane, it renders as if I had the material tag set to UV projection. How can I fix this? I have also had some issues where the entire object becomes invisible due to the alpha channel. How can I project any alpha map onto my object in Octane? (P.S., the alpha material is a diffuse mat with the alpha shader in the opacity input)
Re: Camera Projection Mapping/Alphas Not Working
Posted: Tue Feb 27, 2018 9:51 am
by aoktar
Could mind to put a sample scene here?
Re: Camera Projection Mapping/Alphas Not Working
Posted: Wed Feb 28, 2018 2:11 am
by Adept
aoktar wrote:Could mind to put a sample scene here?
Yes, here it is

I am trying to project the blood image onto the wall as well as the person... It works just fine on the cube and ground plane I have, but goes all wacko on the geometry of the wall and character. Thanks
Re: Camera Projection Mapping/Alphas Not Working
Posted: Wed Feb 28, 2018 6:59 am
by aoktar
You should use "world coordinate" for cameramapping with this way. see image
Re: Camera Projection Mapping/Alphas Not Working
Posted: Fri Mar 02, 2018 2:06 am
by Adept
aoktar wrote:You should use "world coordinate" for cameramapping with this way. see image
Ahah! That fixed it completely. Thanks so much!