Page 1 of 1

random shader shifting

Posted: Thu Feb 15, 2018 5:10 pm
by ReneteRiele
Helloooo fellow octaners!

Im stuck at using the random shader in octane and maybe you guys can help me forward.
Im using a random shader on cubes that are being scaled and positioned within x-particles.
Unfortunatly because of the scaling the random shader goes all whack every frame. The particles change color every frame which isnt what i want to acchieve. A 'Stick texture' tag wont help. Dont know if im making sence, but here it is:
1.jpg
2.jpg
would be awesome if someone here knows the awnser!
regards, Rene

Re: random shader shifting

Posted: Thu Feb 15, 2018 5:44 pm
by aoktar
Colors will jump if instance objects count changes. Better to use mograph colors or instance colors. Find sample scenes that I posted in release topics.