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Texture like pointiness on Cycles 4D

Posted: Thu Feb 01, 2018 11:50 am
by Tijack
Hello,

I try to find a way to have colors on a volume depending of the "pointiness" (like on Cycles 4D)

This effects give us something like this :

Image

It's different of the subsurface scattering, cause you can ramp the color as you want.

(Am I clear ?)

Any ideas ?

Re: Texture like pointiness on Cycles 4D

Posted: Thu Feb 01, 2018 3:44 pm
by bepeg4d
Hi,
in Octane you can use only a solid color in Scattering medium node, but you can use a mix material with a dirt shader in amount to blend the scatter, with another material with different or no scatter medium.
ciao beppe

Re: Texture like pointiness on Cycles 4D

Posted: Fri Feb 02, 2018 10:55 am
by Tijack
Humm... have to look at it to better understand.

Thanks for your answer !