Texture like pointiness on Cycles 4D
Posted: Thu Feb 01, 2018 11:50 am
Hello,
I try to find a way to have colors on a volume depending of the "pointiness" (like on Cycles 4D)
This effects give us something like this :

It's different of the subsurface scattering, cause you can ramp the color as you want.
(Am I clear ?)
Any ideas ?
I try to find a way to have colors on a volume depending of the "pointiness" (like on Cycles 4D)
This effects give us something like this :

It's different of the subsurface scattering, cause you can ramp the color as you want.
(Am I clear ?)
Any ideas ?