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Multi Input Nodes
Posted: Wed Jan 31, 2018 10:31 pm
by tobydalsgaard
When using the following nodes in the diffuse channel of a material there is a hard line that splits the top and bottom of the live viewer where there is a color/gamma shift:
Add Node
Multiply Node
Mix Texture Node
Gradient Node

- Test 1

- Test 2
This does not not show up in the final render, only the live viewer.
Windows 10, 1703 OS Build: 15063.413
4x 1080ti EVGA Founders Edition
64 GB Ram
Nvidia Drivers: 382.33
OctaneRender 3.08_test6
C4d Octane Render Plugin 3.08_test6
No extra information from Octane Log file.
Re: Multi Input Nodes
Posted: Thu Feb 01, 2018 8:42 pm
by tobydalsgaard
Also in the roughness channel
Re: Multi Input Nodes
Posted: Fri Feb 02, 2018 11:47 am
by bepeg4d
Hi tobydalsgaard,
do you mind to to try without the HDRI Link plugin?
ciao beppe
Re: Multi Input Nodes
Posted: Mon Feb 05, 2018 4:00 pm
by tobydalsgaard
I tried without HDRI Link and had the same issue, even with just a single light in the scene.
Right now it only seems to be acting up when I use netrender and have one of those nodes attached.
Re: Multi Input Nodes
Posted: Mon Feb 05, 2018 7:34 pm
by aoktar
tobydalsgaard wrote:I tried without HDRI Link and had the same issue, even with just a single light in the scene.
Right now it only seems to be acting up when I use netrender and have one of those nodes attached.
Textures in netrender is broken on 3.08-test6. I'll have to move this topic because it's about a test version and no need for confusion to users. Thanks for reporting this anyway!
Re: Multi Input Nodes
Posted: Sat Feb 17, 2018 8:37 am
by tegatwork
aoktar wrote:tobydalsgaard wrote:I tried without HDRI Link and had the same issue, even with just a single light in the scene.
Right now it only seems to be acting up when I use netrender and have one of those nodes attached.
Textures in netrender is broken on 3.08-test6. I'll have to move this topic because it's about a test version and no need for confusion to users. Thanks for reporting this anyway!
Same problem here...