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too much RAM uses octane

Posted: Sat Jan 27, 2018 5:51 pm
by VVG
hi, Ahmet

Why does the octane use so much RAM for compared to other GPU renderers?

I conducted the tests and the octane was the most demanding and compiling LV/PV slow.

1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )

______________________t, m // VRAM // RAM max // RAM average //
octane 3.08t6_____ // 2.25 // 5Gb // 26 // 16
redshift 2.5.xx___ // 1.35 // 8.6 // 8 // 6.3
cycles4d________ // 1.08 // 5.2 // 10 // 12

t - time to first compiling scene picture in LV (not render time)
cinema 4d R18 Spec. Amd 1950x 16C/32T, DDR4 32Gb (4 channel), 1070+1080ti, SSD

it`s normal?

+ Octane VS FSTORM
viewtopic.php?f=33&t=65017

Re: too much RAM uses octane

Posted: Sun Jan 28, 2018 11:03 pm
by aoktar
VVG wrote: 1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )
One mesh with millions polygon or multi on total?

Re: too much RAM uses octane

Posted: Mon Jan 29, 2018 7:08 am
by VVG
aoktar wrote:
VVG wrote: 1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )
One mesh with millions polygon or multi on total?
one mesh. (see pic UP)
(i sent the scene in PM)

I tried to export orbx file. duration of export 16 min !!!! the file size was 9.2Gb!! The scene in cinema4d was 1.2 Gb

in Standalone I received crash

Re: too much RAM uses octane

Posted: Mon Jan 29, 2018 11:07 pm
by aoktar
There is not too much to do for one very big mesh atm. Why do you use soo big meshes?

Re: too much RAM uses octane

Posted: Tue Jan 30, 2018 1:10 am
by Goldorak
VVG wrote:hi, Ahmet

Why does the octane use so much RAM for compared to other GPU renderers?

I conducted the tests and the octane was the most demanding and compiling LV/PV slow.

1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )

______________________t, m // VRAM // RAM max // RAM average //
octane 3.08t6_____ // 2.25 // 5Gb // 26 // 16
redshift 2.5.xx___ // 1.35 // 8.6 // 8 // 6.3
cycles4d________ // 1.08 // 5.2 // 10 // 12

t - time to first compiling scene picture in LV (not render time)
cinema 4d R18 Spec. Amd 1950x 16C/32T, DDR4 32Gb (4 channel), 1070+1080ti, SSD

it`s normal?
We'll test with the next build after 3.09 (2 releases from now), as there will be some changes.

Re: too much RAM uses octane

Posted: Tue Jan 30, 2018 9:18 am
by VVG
aoktar wrote:There is not too much to do for one very big mesh atm. Why do you use soo big meshes?
Аll renderers are on equal terms.
I have the opportunity to compare GPU renders

Octane was one of the first GPU renderers in everything.
what happened that other renderers went around it so quickly?

even in this example with RAM and time compiling LV