too much RAM uses octane
Posted: Sat Jan 27, 2018 5:51 pm
hi, Ahmet
Why does the octane use so much RAM for compared to other GPU renderers?
I conducted the tests and the octane was the most demanding and compiling LV/PV slow.
1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )
______________________t, m // VRAM // RAM max // RAM average //
octane 3.08t6_____ // 2.25 // 5Gb // 26 // 16
redshift 2.5.xx___ // 1.35 // 8.6 // 8 // 6.3
cycles4d________ // 1.08 // 5.2 // 10 // 12
t - time to first compiling scene picture in LV (not render time)
cinema 4d R18 Spec. Amd 1950x 16C/32T, DDR4 32Gb (4 channel), 1070+1080ti, SSD
it`s normal?
+ Octane VS FSTORM
viewtopic.php?f=33&t=65017
Why does the octane use so much RAM for compared to other GPU renderers?
I conducted the tests and the octane was the most demanding and compiling LV/PV slow.
1. I tried to load a mesh 45m poly - I received crash. Cycles4D (GPU) and RS 2.5.x - ОК
2. I reduced the mesh to 35.9 m poly-received crash (i know limit 36m poly and 72m tris)
3. I reduced the mesh to 31.4m octane came to life )
______________________t, m // VRAM // RAM max // RAM average //
octane 3.08t6_____ // 2.25 // 5Gb // 26 // 16
redshift 2.5.xx___ // 1.35 // 8.6 // 8 // 6.3
cycles4d________ // 1.08 // 5.2 // 10 // 12
t - time to first compiling scene picture in LV (not render time)
cinema 4d R18 Spec. Amd 1950x 16C/32T, DDR4 32Gb (4 channel), 1070+1080ti, SSD
it`s normal?
+ Octane VS FSTORM
viewtopic.php?f=33&t=65017