Improvment very appreciated and easy to realise ( i hope )
Posted: Sat Apr 30, 2011 7:19 am
I'm actualy discovering animation with octane and it's promising very good things ( no GI glitching, constant grain, exept the lack of real motion blur...) but there is something very anoying, sure easy to change ( i hope ):
when you render an animation, the octane screen appears for each new frame calculating and it's a prior task.
Result: when you are working on another soft ( like text typing ), each time the screen appears, each time you have to reclcik on the other appli to continue working with : very difficult to work ( quite impossible to type text with short computation of anim-trame in octane ).
Is it possible to add a 'calculate in background task' option to choose ?
and even better, simple batch render system on 3D-Apps exporters ( always with this background task system)...?
when you render an animation, the octane screen appears for each new frame calculating and it's a prior task.
Result: when you are working on another soft ( like text typing ), each time the screen appears, each time you have to reclcik on the other appli to continue working with : very difficult to work ( quite impossible to type text with short computation of anim-trame in octane ).
Is it possible to add a 'calculate in background task' option to choose ?
and even better, simple batch render system on 3D-Apps exporters ( always with this background task system)...?