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Question about gradient

Posted: Fri Jan 12, 2018 7:27 pm
by RzK
Hi everyone!
I have a high poly mesh without UV's and I want to darken the botton of a mesh to use it as additional multiply for a diffuse.
Is it possible to do with a gradient map or any other way?
It seems that gradient itself works as a controller and I can't find a way to wire a UV mapping node to it. Or maybe there is other way to make this gradient effect happen?

Appreciate any help!

Re: Question about gradient

Posted: Mon Jan 15, 2018 8:16 am
by paride4331
Hi RzK,
something like this?
Regards
Paride

Re: Question about gradient

Posted: Thu Jan 25, 2018 5:03 pm
by RzK
Hey, paride4331! Exactly what I needed. You used sine wave as a dud for uv projection and transformation. Elegant solution :)