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Triplanar projected tex in Bump - Issue

Posted: Thu Jan 11, 2018 12:27 pm
by desire
Hello!
Can't reach the right settings, using Triplanar projection for image texture (and noise as well) in a Bump channel.
I use tiny Tex Power 0.0015 but in result I get these artefacts you can see in attached pic.
If Coherent Ratio is set to >0 the artefacts in final render become sharper and contrasty
Tell me please who know what I missed?

Thanks in advance.
2018-01-11_15-19-52.png
triplanar bump.zip
(1.43 MiB) Downloaded 98 times

Re: Triplanar projected tex in Bump - Issue

Posted: Thu Jan 11, 2018 5:18 pm
by bepeg4d
Hi desire,
the material is assigned to three different parts, but the issue was present only on one mesh. Correcting the uvs of that object, the issue is gone:
68A49994-D89B-4E7D-A580-A53A0679493A.jpeg
triplanar bump issue_0001.c4d.zip
(185.98 KiB) Downloaded 97 times
ciao beppe

Re: Triplanar projected tex in Bump - Issue

Posted: Fri Jan 12, 2018 8:15 am
by desire
Thank you very much bepeg4d for solution and attached scene!
I just thought that the beauty of Triplanar projection is to not worry about UV :?

Re: Triplanar projected tex in Bump - Issue

Posted: Fri Jan 12, 2018 11:43 am
by bepeg4d
Hi desire,
you are welcome ;)
about uvs, yes, unless you choose UVW Mapping or Mesh UV as projection type, in those cases, the uvs are taken into account.
ciao beppe