Page 1 of 1

Method for dirt texture before animation

Posted: Sat Jan 06, 2018 12:25 am
by mikefrisk
Lets say I want to apply a dirt texture to a wall to show up in the corners but I do not want that affected by object animation. Like for example if I had a light socket fly onto the wall, I would not want the dirt texture forming as the socket reaches the wall. Is there any way to do this without baking/texture maps?

Re: Method for dirt texture before animation

Posted: Sat Jan 06, 2018 4:44 am
by promity
No way - only baking shader into image map.

Re: Method for dirt texture before animation

Posted: Sun Jan 07, 2018 2:21 am
by mikefrisk
:cry: