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Octane MultiPass
Posted: Fri Apr 29, 2011 8:11 pm
by Method
Hi,
Octane has a multi-pass rendering for the post-production? (transparency, reflection ...etc.)
Thank you

Re: Octane MultiPass
Posted: Fri Apr 29, 2011 8:14 pm
by matej
For now only transparency
Re: Octane MultiPass
Posted: Sun May 01, 2011 4:01 am
by radiance
Hi,
Octane is unbiased / path tracing, eg, it's difficult to define these as they happen more than once during consecutive bouncing.
Also, the memory requirement for storing all those film surfaces in the GPU would allow for little room for a decent scene, so I don't see this being too helpful until GPUs with more VRAM are available.
Radiance