per object reload options?
Posted: Tue Jan 02, 2018 6:39 pm
forgive if this has been asked before but I can't find anything on it.
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed, fog/cloud, and then I want to have little smoke volumes coming up from buildings.. Currently I would have to reload all the volumes, when in reality I only need to reload the small volumes..
I see just having a per object override. so you set you scene like normal, but then on the couple of objects that it would optimize things to be different you can change. I could even see the case, where you set full scene reload, and then tag an object to not reload..
Thanks
Chris
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed, fog/cloud, and then I want to have little smoke volumes coming up from buildings.. Currently I would have to reload all the volumes, when in reality I only need to reload the small volumes..
I see just having a per object override. so you set you scene like normal, but then on the couple of objects that it would optimize things to be different you can change. I could even see the case, where you set full scene reload, and then tag an object to not reload..
Thanks
Chris