Issues with Hair on Multiple Closed Splines
Posted: Sat Dec 30, 2017 6:54 pm
I'm having some issues with Octane attempting to connect multiple closed splines when using hair on a connect object.
Essentially im putting a single spline object with multiple closed pieces into a cloner. Octane hair connects everything as a single piece of hair. It then bugs out and crashes shortly afterwards.
I've done this with a sweep nurb using the same technique but it is rather slow in both the viewport and to package for the renderer. If i were to realistically render this in motion, I will need to get it on the GPU somehow using hair.
Attached bug report and scene file with two different instances that have unwanted results. Aside from the undesired visual result, crashing occurs within minutes after adding hair. Is there a potential memory leak?
Nothing out of the ordinary as it pertains to log files:
--------------------------- EXPORT LOG ---------------------------
Create Materials....
Export materials time= 27.338 ms
Collect objects time= 11.26 ms
Mesh creation time = 15.012 ms.
MB:0/0 ST/MOV:0/1 Nodes:12 Tris:0 DispTris:0 Hairs:0 Meshes:0
VRAM used/free/max:272Mb/9.387Gb/12Gb Out-of-core used:0Kb total used RAM:9.783Gb
Total export Time = 101.517 ms
Stats below:
Windows 10 Pro
Cinema4D R19.024
Octane 3.07-R2
Octane Standalone 3.07
4x TitanX Pascal
NVIDIA Driver 388.13
256 GB Ram Capacity
Essentially im putting a single spline object with multiple closed pieces into a cloner. Octane hair connects everything as a single piece of hair. It then bugs out and crashes shortly afterwards.
I've done this with a sweep nurb using the same technique but it is rather slow in both the viewport and to package for the renderer. If i were to realistically render this in motion, I will need to get it on the GPU somehow using hair.
Attached bug report and scene file with two different instances that have unwanted results. Aside from the undesired visual result, crashing occurs within minutes after adding hair. Is there a potential memory leak?
Nothing out of the ordinary as it pertains to log files:
--------------------------- EXPORT LOG ---------------------------
Create Materials....
Export materials time= 27.338 ms
Collect objects time= 11.26 ms
Mesh creation time = 15.012 ms.
MB:0/0 ST/MOV:0/1 Nodes:12 Tris:0 DispTris:0 Hairs:0 Meshes:0
VRAM used/free/max:272Mb/9.387Gb/12Gb Out-of-core used:0Kb total used RAM:9.783Gb
Total export Time = 101.517 ms
Stats below:
Windows 10 Pro
Cinema4D R19.024
Octane 3.07-R2
Octane Standalone 3.07
4x TitanX Pascal
NVIDIA Driver 388.13
256 GB Ram Capacity