Page 1 of 1

Smoothness: Unity vs Octane

Posted: Fri Dec 22, 2017 1:40 am
by elecman
Roughness/smoothness maps rendered with Octane appear more rough compared when rendered realtime in Unity. I understand that the underlying logic is fundamentally different, but it would it at least be possible to make a global roughness tweak value in order to more closely match the look between the two engines? I don't really feel like manually adjusting 1000+ textures in my project.

Re: Smoothness: Unity vs Octane

Posted: Thu Jan 11, 2018 9:22 am
by elecman
Is this at least confirmed as a problem?

Re: Smoothness: Unity vs Octane

Posted: Thu Jan 11, 2018 9:35 am
by Maikel
It is indeed, we are looking into this.