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Camera tiles in 3dsmax

Posted: Thu Dec 21, 2017 1:11 pm
by HHbomb
Hi, I never need this for now. But is there a way in max plugin to split render in several tiles for Hirez render ?

Re: Camera tiles in 3dsmax

Posted: Fri Dec 22, 2017 11:46 am
by paride4331
Hi HHbomb,
I think you should use some 3dsMax script.
Regards
Paride

Re: Camera tiles in 3dsmax

Posted: Sat Dec 23, 2017 8:56 am
by thekwen
In viewport configuration (regions) you should be able to manage a camera blowup.

Re: Camera tiles in 3dsmax

Posted: Sat Dec 23, 2017 9:17 am
by HHbomb
Hi thekwen , thanks for answer but blowup don't seem to work with octane render.... If you can, please tell me how :-)

Re: Camera tiles in 3dsmax

Posted: Wed Dec 27, 2017 8:28 am
by paride4331
Hi HHbomb,
it doesn't work; maybe asking to developer, they could. I will ask them.
Regards
Paride

Re: Camera tiles in 3dsmax

Posted: Wed Dec 27, 2017 1:10 pm
by HHbomb
Thanks, It seems to work in C4D.

Re: Camera tiles in 3dsmax

Posted: Tue May 14, 2019 11:53 am
by thekwen
Hello, did you find a solution to this problem ?

Re: Camera tiles in 3dsmax

Posted: Tue May 14, 2019 12:21 pm
by HHbomb
Hi, no.

Re: Camera tiles in 3dsmax

Posted: Tue May 14, 2019 12:38 pm
by thekwen
Did you try to use lens shift ?

Re: Camera tiles in 3dsmax

Posted: Fri May 17, 2019 11:56 am
by HHbomb
Hi, yes lens shift works fine ( when I finally think to remove vignetting... :oops: )
Now I just need to understand why lens shift is not animatable, so "we" ( somebody ) can make a script to automate the render.