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Projections Coordinate space defaults

Posted: Tue Dec 19, 2017 3:19 pm
by J.C
When adding a Box/XYZ/Cylindrical/Spherical projection the default Coordinate space is set to 0 which is World space. This makes a texture not to move/rotate with the object. It would be better to have default Coordinate space set to 1 (Object space) like in standalone.

Re: Projections Coordinate space defaults

Posted: Fri Dec 29, 2017 1:09 am
by azen
Hi,

I will test for this and see what we can do to amend this. It seems like a pretty simple thing - the chances of fitting this into the next release are pretty good.

Cheers,
Azen