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Texture animation does not work

Posted: Sun Dec 17, 2017 5:04 pm
by Olivier31
Hello,

I would like to animate a texture to make the bandwidth, I put two image sequence in "Assign new texture animation" as I show below the picture.

The problem is that the animation does not work when I make my recording in the "Recorder" mode of Octane. I have the impression that the image remains static.

I would like to know how to unlock this problem please, thank you.

Image

Re: Texture animation does not work

Posted: Mon Dec 18, 2017 10:53 am
by Xhed
The recorder currently doesn't update the time in Octane, only in Unity. This is probably the source of your issues. You would have to do the texture animation in Unity for it to work properly.

Re: Texture animation does not work

Posted: Mon Dec 18, 2017 2:02 pm
by Olivier31
Yes, but Octane render does not display the opacity of the texture with an alpha channel in standard Unity material.

Re: Texture animation does not work

Posted: Mon Dec 18, 2017 5:37 pm
by Olivier31
In fact it's good, I do not know why but unity did not take the alpha channel of my PSD file