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invisible emitters reflecting in specular materials

Posted: Sat Dec 02, 2017 7:16 pm
by Rik56
When you have a diffuse material with emitter (blackbody or texture), set the opacity of the material to 0 and enable transparent emission, you can see the reflection of the object in specular and glossy materials. The behaviour should be the same for the reflection - the object should not be visible.

Image

Win10 64bit, cards gtx1080 + 2x gtx980ti, 64gb ram, nvidia drivers 388.31, blender octane 3.07 - 13.4, standalone 3.06.2

Re: invisible emitters reflecting in specular materials

Posted: Sun Dec 03, 2017 11:28 pm
by azen
Hi,

We currently have a new version being tested internally. I will confirm whether the bug has been addressed there. Otherwise, we will seek to amend this as soon as possible.

Cheers,
Azen

Re: invisible emitters reflecting in specular materials

Posted: Mon Dec 04, 2017 10:40 am
by J.C
Rik56 wrote:When you have a diffuse material with emitter (blackbody or texture), set the opacity of the material to 0 and enable transparent emission, you can see the reflection of the object in specular and glossy materials. The behaviour should be the same for the reflection - the object should not be visible.
Haven't it been discussed before?
There is an option to disable specular reflections of emissive objects – "Visible on diffuse" checkbox.
What you are referring to affects camera view of an object, not it's reflection.

Re: invisible emitters reflecting in specular materials

Posted: Mon Dec 04, 2017 10:44 am
by aufwind
You have to uncheck "Visible on Specular" in the Emission Node Settings