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texture and content browser

Posted: Thu Nov 30, 2017 10:28 am
by enzo_87
Good morning everyone,
i try to explain as better as i can.
i start saying that i've never had this problem with the 3.06 before, and it's showing now woth the 3.07 r2.

basically, i'm doing a new model to put in my master library, to be saved in the content browser.
at the moment i'm applying a glass material to a bottle, plus material with opacity mask on it to do the graphic, and it works fine.
right material.jpg
i put my object in the content browser, but when i check the material with the opacity, the map isn't there anymore.
is this a known problem?
wrong material.jpg
other thing, i tried also with the mix material, it's composed with 2 mix, glass plus 2 different material for the graphic.
the preview works fine but when i do the content browser thing, and i choose it to use the object, i loose some connection and so the material

thanks for help,
lorenzo

Re: texture and content browser

Posted: Thu May 03, 2018 9:44 am
by keithlynch
hi, didn't you ever find a solution to this please? having the same issue

Re: texture and content browser

Posted: Thu May 03, 2018 9:58 am
by bepeg4d
Hi,
did you tried with the new Blend material of 3.08, instead of the Mix material?
ciao Beppe

Re: texture and content browser

Posted: Thu May 03, 2018 10:12 am
by aoktar
Mix material is not good for Content browser. Also loosing the nodes will happen if you used a texture/material which is connected to another textures/materials too.